Improbable CEO and co-founder Herman Narula.
Improbable/Viva Tech
Improbable, a SoftBank-backed startup developing huge virtual worlds, on Friday launched its plans for a network of metaverses that it hopes will one day be capable of hosting thousands of users and compete with platforms from U.S. tech giants such as Meta and Microsoft.
The British company, which was founded in 2012, released a white paper detailing its vision for MSquared, a ânetwork of interoperable Web3 metaverses,â or 3D spaces in which people can live, work and interact with each other virtually. MSquared, which is a separate business entity from Improbable, raised $150 million from investors last year.
Google, Nvidia and Japanese cloud gaming firm Ubitus will serve as technical partners for the launch, Improbable said, providing the âcloud infrastructure, cloud pixel streaming, and video & audio technologies to enable unique, highly qualitative, easily accessible and seamless experiences in the metaverse.â
Behind MSquared is a complex feat of technical engineering with significant computing requirements. The service is intended to be accessible via cloud streaming, meaning you wonât have to download any software to jump into one of its worlds, similar to how movies and TV shows are accessed on Netflix.Â
What Improbable is launching isnât a public release of its network of metaverses but rather the developer tools that will enable programmers to build their own metaverses. Developers began accessing its MML programming language as of Thursday evening, which enabled them to start creating objects in its digital worlds.
âThe purpose of the metaverse is to enable new interactive entertainment experiences,â Herman Narula, Improbableâs co-founder and CEO, told CNBC.
Narula cited the video games Roblox, Minecraft and Fortnite as examples of metaverses that are already âincredibly successful.â
Thatâs because theyâve enabled people to take part in mass community and entertainment events, from parties to shared gaming experiences to live music concerts.
Entities will be able to build metaverse experiences using Improbableâs Morpheus technology, which is designed to host mass-scale multiplayer online games, Improbable said.
Improbable was previously able to host 4,500 players in a demonstration in partnership with blockchain firm Yuga Labs. The second time Improbable attempted this, it hosted a record-breaking 7,200 concurrent users.
What Improbable is buildingÂ
Improbable said there will be four categories of participants that take part in MSquared: metaverse owners, content creators, service providers and users.
WATCH: SoftBank-backed startup Improbable launches MSquared metaverse
Metaverse owners are entities building a metaverse, content creators are the ones producing experiences or objects within a metaverse, service providers are the ones offering storage and computing power and users are those visiting metaverses and consuming content.
The idea is that, eventually, more than 10,000 people would be able to access MSquared. It will initially only be accessible via desktop, however Improbable said the plan is for this to be expanded to mobile devices and consoles by the end of the year.Â
Narula said MSquared is something that can live independently of Improbable â in other words, if Improbable were to cease to exist, MSquared would continue on uninterrupted.
âThis really isnât about Improbable,â he told CNBC. âWeâre hyper involved in itâ but over time will become less involved as other partners and developers come in, he said, adding this was necessary so that users, developers and brands âdonât feel locked into working with Improbable.â
âIâm OK with that,â Narula said. âItâs not just that Iâm OK with it â itâs an essential facet of making this an economic reality.â
To make MSquared a success, though, the company will need brands to build experiences with its technology. The company hasnât named any of those brands yet, but said it expects to announce its first partner, a major sports brand, as soon as next week.
Improbable will compete with the likes of Meta and Microsoft, which are building their own metaverses, as well as Roblox and Epic Games.
What is Improbable?Â
The London firm, one of Japanese tech investment giant SoftBankâs biggest bets in Britain, was founded by Cambridge computer science students Narula and Rob Whitehead with the ambition of developing large-scale computer simulations and âsynthetic environments.â
Improbableâs original business plan was to apply its technology in gaming, and the company had partnerships with numerous studios including Bossa Studios to develop huge, constantly rendering mass multiplayer online games with its SpatialOS technology.
These games struggled to achieve scale, though, and Improbable wound down many of its gaming projects some years ago as a result.

The company later pivoted its focus toward deals with military and defense departments of governments in the U.K. and U.S. This venture similarly struggled, and Improbable recently sold off its defense portfolio.
The tech industry has been betting that virtual and augmented reality will prove to be something of a âparadigmâ shift in technology akin to the invention of the internet or the smartphone.
Some are calling it the technologyâs âiPhone moment,â in reference to effect Appleâs now ubiquitous handset had on consumers and businesses globally. Apple recently announced its first virtual and augmented reality headset, called the Vision Pro.Â
Improbable is taking a different route to companies like Meta, which has its Quest headsets and Horizon Worlds digital community software, and Microsoft, which is behind the HoloLens mixed reality products.
For one, you wonât need a headset to jump into an MSquared space, as the software will be desktop-based. And the experience will be a more âdecentralizedâ one, Narula said, adding current metaverse platforms such as Meta and Microsoftâs are âwalled gardens.â
âEuropean Union of the metaverseâ
Improbable is aiming to make its metaverse a âdecentralizedâ one in which users can exchange goods directly and across different platforms. The company has made a big bet on crypto and blockchain and supports digital assets like nonfungible tokens, or NFTs, which aim to let users prove ownership of virtual items.
Improbable will support numerous forms of payment and tokens, and may one day partner with a third-party project to bring in a digital token to support and enable the network. However, this token wouldnât be created or issued by Improbable or M2, Improbable said.
The aim is for MSquared to incorporate interoperability, so users could transfer content and assets across different worlds and platforms â sort of like a âEuropean Union of the metaverse,â Narula said.
That doesnât mean it wonât have aspects of centralization, and Narula explained that some parts of its virtual universe would require centralized controls to prevent people from abusing its systems.
Civil rights campaigners and regulators have raised fears about the metaverse exacerbating some of the ills of the web. Improbable launched its own think tank devoted to discussing what the metaverse should look like and its social and ethical implications earlier this year.
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