Two-phase model incorporates interactions with air to facilitate realistic simulation of fluids

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The simulation method reproduces the intricate and complex two-phase air-water interactions in very large-scale scenarios. It achieves this in a physics-based manner, resolving both phases at cinematic resolution on a single workstation: the example above (right) has ca. 3 billion particles, simulated with an average of only two minutes per time step. No procedural effects or post-processing spray heuristics were employed. Credit: Photograph PA / Eloy Alonso; ACM Transactions on Graphics (2025). DOI: 10.1145/3730854

Storm surges or collapsing dams—authentic simulations of water flows are not only important for special effects in disaster movies, but could also help to protect coastal regions. For more realistic simulations of fluid motions, researchers at the Technical University of Munich (TUM) have developed a new method that also takes into account the interaction with air. The approach is so efficient that calculations of complex wave motions can even be carried out with standard computers.

A wave breaks on the shore, sending up splashes of water and spray and creating eddies in the surrounding air. However, the digital simulation of this everyday natural occurrence is anything but routine. Previous computer graphics methods focused on the water and neglected the interaction with air. Effects such as spray and foam were represented in simplified form, resulting in visible differences between the simulation and reality.

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“We have now succeeded in developing a process that incorporates both phases—water and air—equally. Through this two-phase simulation, as we call it, we can also represent such details as aerosols and eddies in the air much more realistically than in past approaches,” says Nils Thuerey, Professor of Physics-based Simulation.






Credit: Technical University Munich

Minimizing computing power while maximizing precision

In their study published in ACM Transactions on Graphics, the boundary between air and water is not reconstructed as a fixed surface, but rather as a continuous transition zone. To do so, the researchers applied a hybrid method incorporating a grid and particle simulation.

While the grid simulation calculates physical properties such as velocity and pressure, the particle simulation captures the motion and distribution of the fluid. The simulation dynamically adapts to the complexity of the wave motion and refines itself in areas where the most motion is occurring—for example in the spray zone of a breaking wave. At the same time, the system conserves resources in less active areas.

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“By focusing our simulation only on certain areas, we save a lot of computing power and can also efficiently compute highly complex wave motions with billions of particles and grid cells on a standard system,” says Bernhard Braun, first author and doctoral candidate in the Professorship of Physics-based Simulation. “At the same time, this approach has enabled us to simplify the calculation of the pressure difference between air and water. This has always been a big challenge in the two-phase simulation.”

The simulation of fluids is not only important in big-budget movies. It also has potential applications in such fields as oceanography. Through the simulation of high waves or even dam failures, it could help to provide better protection of coastal regions against floods or other extreme weather events.

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More information:
Bernhard Braun et al, Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation, ACM Transactions on Graphics (2025). DOI: 10.1145/3730854

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